Nvidia users with low frame-rates might want to try switching it off as well.
You’ll now see a selection of options that can be tinkered with.ĪMD card users should switch the “apex_gpu_support_enabled” from ‘true’ to ‘false,’ in both files because that’s an Nvidia PhysX thing that AMD cards won’t use, but may still be a performance hog. Open up both settings.ini with notepad or another program capable of reading and editing. To get to the first settings.ini, browse inside your Steam directory for the main Lords of the Fallen folder, or just right-click the game in your Steam library, choose Properties followed by Local Files, and finally select the “browse local files” button.Īs mentioned, the other one should be in your “My Documents” equivalent in a Lords of the Fallen folder.
The one in Username/My Documents/Lords of the Fallen seems to be dominant, but it won’t hurt to alter both. The game has two settings.ini files, and to be on the safe side you should probably change values in both of them. You shouldn’t need to do any of the other stuff.
#Lords of the fallen pc update#
Update 29 October: The latest patch (1.1) can now toggle Vsync and the pesky Nvidia PhysX stuff via the main graphics menu, so this guide is mostly now only useful for uncapping the frame-rate. The following suggestions probably won’t solve the unfortunate hard crashes that some players are reporting, but they can squeeze out a few extra frames.
#Lords of the fallen pc Pc#
It’s coming to consoles and PC with a possible release this year.Getting better performance and uncapped frame-rates out of Lords of the Fallen on PC could be as simple as a trip the game’s pair of settings.ini files. In more positive news for CI Games, the company is happy with sales of Sniper: Ghost Warrior Contracts and is currently working on a sequel. When Lords of the Fallen 2 will release is still unclear so stay tuned for more updates in the coming year. We set high standards for potential candidates.” The pace of this development also depends on the effectiveness of our recruitment, which we will gradually inform. We will dynamically develop it over the next years. “Currently, the team consists of almost 40 people and an additional 9 people in the QA team. We already have a clear development strategy for our team whose task is to create games in the CI Games group. After a major reduction of the team in 2018, the time has come to rebuild the structures drawing lessons from the past. Speaking about the trouble development process, Tyminski said that, “We learn from mistakes. Interestingly, the sequel is being developed “mainly” for next-gen consoles along with PC. Lords of the Fallen 2 will be created in a similar production model as Sniper: Ghost Warrior Contracts.” We are just starting cooperation with the first partners. Ultimately, we decided to develop and build our own team, giving subcontractors only game components.
“We are currently recruiting in three locations at the same time, including Warsaw, where our studies are or will be soon. We have already developed a modernized vision of the game, based on what has already been done with the game before. Development shifted to in-house last year and in a recent interview with Polish site Strefainwestorow, CI Games president Marek Tyminski said that work on the game “moves forward.” “Experienced international developers have been the project heads and the heads of creation. That being said, Lords of the Fallen 2 isn’t cancelled. However, in May 2019, publisher CI Games parted ways with Defiant due to the quality of the work being “lower than expected by the company.” Almost a year later, we have to ask again: Do you remember Lords of the Fallen 2? Announced way back in 2014 and expected by 2017, the Souls-like lost original developer Deck 13 Interactive and opted for Defiant Studios.